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WoW Shadowlands Update 9.1 Patch Notes

World of Warcraft: Shadowlands this week has been patched with Battle for Azeroth expansion, which brought Shadow of Azeroth expansion to the game. The update went live on Thursday, June 28th, and was deployed on the Public Test Realm.

I hope everyone had a fun and exciting Halloween! If you were one of those that either spent too much money on candy, or wanted to help others out by giving out candy without spending the same money, we have a special treat for you! The Release of Shadowlands Update 9.1 has been delayed for a bit, but we want to make sure that it’s a big update, and that it’s been fun for everyone. Once we are done with the hard work of making the update, we will finally be ready to release the new content.

World of Warcraft’s next update, Shadowlands, is about a month away now, and Blizzard has already started teasing us with what we can expect when the game launches. Details about Patch 9.0.1 are made public on their usual schedule, but Blizzard has also shared a few new details about Shadowlands.

World of Warcraft: Shadowlands Update 9.1 is out, and here’s the full list of changes and fixes added in this patch. WoW Shadowlands patch 9.1, Chains of Rule, ends the eight-month content drought that followed World of Warcraft’s launch: Shadowland last year, and added a new zone, a raid, a mega dungeon, and more.

There are several class changes, the Torgast and Mau have been reworked, and there’s even a new Domination Shards system that raiders can use (but not without grumbling). In World of Warcraft, everything is new: Shadowlands Update 9.1.

World of Warcraft: Shadowlands Update 9.1 Patch notes


    • The duration of the anti-magic zone has been reduced to 8 seconds (previously 10 seconds), and it now disappears when it has absorbed 150% of the caster’s health.
    • Fixed an issue where the anti-magic zone damage reduction was removed earlier than expected when two Death Knights declared the anti-magic zone.
    • Blood
      • The damage of all spells and abilities has been increased by 6%.
    • Frost
      • Ice chains now have a magic light in the action bar when a Death Knight has 20 stacks of Cold Heart (talent).
    • Unholy
      • Fixed bug where the Phearamon haste bonus (Rune Carving Power) was applied twice to the Death Knight’s dead ghoul.
      • Fixed an issue that caused Call of the Dead (Line) to fail when festering wounds were opened by a killing blow.
    • Soul Tear (talent) now increases bleed by 10% (previously 5%) and 20% (previously 25%) when Metamorphosis is active.
    • Fixed bug where the hunt (Night Fairy ability) could not hit camouflaged enemies in its path.
    • Fixed an issue where Captivity could not be applied to targets immune to spell effects.
    • Devastation
      • The damage of Demon’s Bite has been increased by 15%.
      • Demonic Blades (Talent): Increased damage by 15%.
      • Chaos Blast damage is increased by 15%.
      • Destruction damages are increased by 15%.
      • Unleashed Chaos (talent) now increases the damage of your next Devil’s Rush by 500% (previously 600%).
      • The duration of Walk in Darkness (talent) has been increased to 6 seconds (previously 5 seconds).
      • Desperate Instincts (talent) now summons a Blur with 50% less duration and 50% less action time if he drops below 35% health.
      • Malice Against Nature (Leadership) now increases Hunting damage over time (Night Fairy ability) (initial damage to primary target increased).
      • Fixed an issue where the second hit from Relentless Onslaught (lead) didn’t activate the hate cycle (talent) and rage restitution.
    • The duration of the Mature Instincts (Leadership) spell is increased by 50% at all ranks.
    • Fixed an issue where the adaptive swarm (Necrolord’s ability) would not respawn if the Druid died while the ability was active.
    • Fixed problem where the adaptive swarm did not correctly influence initial healing upon regrowth.
    • Fixed an issue where Starfall and Spirit Summoning creatures could target under the Evil Turn crowd control effect.
    • balance
      • New Moon (Talent) now has a 20 second cooldown (previously 25 seconds).
      • New Moon and Crescent damage is increased by 33%.
      • Solstice (talent) now drops stars 250% more often (up from 300%).
      • Star Drift (talent) has been reworked – Star Drift damage has been increased by 50% and allows you to cast spells while moving while Star Drift is active, but has a 12 second kuldown.
      • Oneth’s Clear Sight (Rune Carving Power) free Starfall ignores the action time of Stellar Drift (Talent).
      • Balance of All Things (Carver’s Rune Power) now gives a 24% increase in critical strike chance (was 40%) and a 3% per second reduction (was 8% per second).
    • Feral
      • Fixed an issue where Skull Slash could disrupt targets under the interference effect.
      • Fixed an issue where Apex Predator (Runic Scorch Power) returned the wrong amount of energy when Wild Bite was cast and Forest Soul (Talent) was selected.
    • Guardian
      • Ursin Adept damage reduction now only applies to Druids in bear form.
      • Fixed an issue where the Guardian Druid’s Iron Mecha rarely survived the full duration of the action.
      • Fixed an issue where Band of Fury’s bleed (Runic Engraving power) twice benefited from increased damage effects on the target.
    • Recovery
      • Fixed an issue where Balance Affinity was not increasing the reach of Feed (talent).
      • Fixed an issue where Regrowth could not cast a clean spell while the Druid was under the influence of an innervation spell cast on another player.
    • Death Chakram (Necrolord’s ability) can now correctly jump to targets not directly in front of the fighter.
    • Survival
      • Raptor damage has been increased by 15%.
      • The damage from the murder charge is increased by 15%.
      • Mongoose Bite (Talent): Increased damage by 15%.
      • Flanking Strike’s (Talent) damage is increased by 15%.
      • The Wildfire bomb no longer strikes targets high in the sky.
    • Pets
      • The classic pets from Pterrordax and the pythons from Mists of Pandaria have gotten bigger.
      • The Mammoth Family
        • The trampling now happens immediately (it was 6 seconds).
      • Pterrordax family
        • New capacity: Your animal flaps its powerful wings, slowing its fall rate and that of the hunter by 30 seconds.
    • Fixed an issue where Power Shift (Night Fairy skill) didn’t reduce the action time of Old Time and Spellsteal when doing Kleptomania talent.
    • Fire
      • Flame attack damage is reduced by 10%.
      • Pot of Flame’s (Talent) damage is reduced by 10%.
      • The duration of the Ignite to Burn talent has been reduced to 1 second (was 1.5 seconds).
      • Infernal Cascade Bonus to fire damage reduced by 20%.
      • Fixed an issue where the Phoenix Flame did not deal damage when the mage was out of sight of the target.
      • Fixed an issue where Trine Protection (Rune Etch power) reduced the effectiveness of Blazing Barrier when Blazing Soul was used.
      • Fixed an issue that caused Ignite to spread to targets that could not be hit by spells, such as. B. Villains under the cloak of darkness.
    • Frost
      • Fixed an issue where Triple Protection (Runic Etch Power) did not apply all 3 barriers after resetting the Ice Barrier timeout with Cold Radiance.
  • MONK
    • Fallen Order (Venthyr’s ability) is now reset when the encounter ends.
    • Reinforcing arms now reset their action time at the end of the encounter for wind runner monks and mist weaver monks.
    • Fixed an issue where the damage and healing of Bone Dust Brew (Necrolord’s ability) was not critical.
    • Brewers
      • Fixed an issue where Kyrian’s Order Weapons (skill) did not work when multiple Brewer Monks were present.
    • Fog Weaver
      • The damage of Tiger’s Palm has been increased by 10%.
      • Blackout Kick damage has been increased by 10%.
      • Kick of the Rising Sun damage is increased by 10%.
      • Swirling Crane Kick damage is increased by 20%.
      • The mana cost of Enveloping Mist has been reduced to 5.6% of the base mana (from 6%).
      • Resurrection (rank 2) is now learned at level 56 – Resurrection now causes a Mist Blast to be thrown at any healed target.
      • Health regeneration is reduced by 10%.
      • The channel of calming mist is no longer interrupted by Mana tea or Zen Focus tea.
      • Radiant Fog (Chimney) now correctly influences Red Crane Chi Chi’s Smokeburst.
      • Damage Denial (Promotion) now correctly increases healing exile damage when applied to an ally.
      • Fixed a problem where the healing bonus of enveloping nebulae was reduced by half.
      • Fixed an issue where the healing of Morning Tear (Runic Etch power) was not getting an effect from Shroud of Mist (talent).
      • Fixed bug where Death Touch’s damage increase did not increase Ancient Monastery Teaching’s healing (Runic Etch power).
      • Fixed an issue where monks summoned with Fallen Order (Venthyr skill) were sometimes unable to speak Enveloping Mists.
      • Fixed an issue where Concentrated Thunder Tea did not increase the healing of Morning Tear (Runic Etch power) Enveloping Mist on allies with Renewed Mist.
    • The Windy Tramp
      • Fixed bug where Bone Marrow Hops (Pipe) did not increase the damage of Bone Dust Infusion (Necrolord’s ability) taken on Storm, Earth and Fire and Xuen – White Tiger.
      • Fixed an issue that caused the damage queue to cancel when a rotary crane attack was cancelled.
      • Fixed a bug where Keefer’s Celestial Reach (Runic Engraving power) did not increase the critical strike chance of Storm, Earth and Fire images.
    • Blessing of Winter from Blessing of Seasons (Night Fairy skill) can now be applied to multiple targets at once.
    • Fixed an issue that caused Paladin auras to be removed when the Paladin’s specialization was changed.
    • Fixed an issue where the Aura of Retribution was not activated when a Holy Priest entered the Spirit of Reconciliation. The Aura of Retribution is properly activated when the holy priest enters the Spirit of Reconciliation and the priest does not wear X’anshi, Return of Archbishop Benedict.
    • Saint
      • Lightning healing has been increased by 20%.
      • The infusion of light consumed by Holy Light now generates 1 Holy Power (30% extra healing).
      • Damage from all skills reduced by 8%.
      • Cinderpool (Venthyr’s ability) damage is reduced by an additional 10%.
      • Hammer of Fury damage is reduced by an additional 10%.
      • The damage caused by the set is reduced by an additional 10%.
      • Crusader Strike’s mana cost has been increased to 11% of base mana (previously 9%).
      • Crusader Power (talent) reduces the duration of Holy Shock by 1 second (was 1.5 seconds).
      • Sunwell Flower (Runicarver’s power) support now grants Holy Light with a 30% chance to generate 2 Holy Forces when using Light Infusion.
      • Fixed an issue where Holy Discernment (Fan Trumpet) increased the damage for Holy Paladins.
    • Protection
      • Fixed an issue where the Righteous Defender (talent) time reduction did not work with the Divine Intent (talent) and Bright Light talents when the Paladin used the Glyph of the Queen.
      • Fixed an issue where Royal Decree’s Word of Glory (Conduit) was consuming Radiant Light and Divine Aim (Talent).
    • The effectiveness of Clear Mind (head start) is reduced by 25%.
    • Discipline
      • Increased the action time of Ghost Armor (talent) to 90 seconds (from 60 seconds).
      • Fixed an issue where General Draven Soulbind did not increase Spirit Shell absorption.
      • Fixed an issue where Shisma’s damage increase (talent) had no effect on the first Penalty damage event in the queue.
      • Fixed an issue where Power Word : Barrier damage reduction was removed earlier than expected when both Discipline Priests applied Power Word: Barrier.
    • Saint
      • Claiming the Symbol of Hope: Increases the morale of squad or raid members within 40 yards. Each of these restores 60 seconds of failure of a key defense skill and restores 18% of lost mana for 5 seconds.
    • Shadow
      • The Shadow Word: Pain damage is increased by 25%.
      • Vampiric touch damage is increased by 25%.
      • The damage from the Devouring Plague has been reduced by 18%.
      • Shadow Flame Prism (Rune Sculpture Power) Shadow Flame Crack damage is reduced by 16%.
      • Talbadar’s Stratagem (Rune Engraving Power) The damage increase from Thought Strike is reduced by 8%.
      • Dissonance Reverb (Introductions) now deals 20% extra damage to Void Lightning (up to 35%).
      • Fixed bug where Death and Madness (talent) didn’t allow madness and reset Shadowword’s action time: Dead, if the word is shadow: Death occurred when the target died.
  • Bad boy.
    • The duration of the throw is extended to 6 seconds (previously 5 seconds).
    • Jagged Bone Spine (Necrolord) is now bleeding correctly with a chance of critical strike.
    • Cloaked in Shadow’s shield (line) is now at 50% …

World of Warcraft: Shadowlands has been released for the PC. More information about this patch can be found on the official World of Warcraft website.

I am an aspiring artist and writer from London who loves video games and acting. I do Face-Palm professionally in my spare time while studying to become a priest at the Church of Cthulhu.The Shadowlands is a world in Azeroth that is home to many different races and factions. The Alliance resides there, along with the Horde, but they live in harmony in the Shadowlands. The more factions that live in the Shadowlands, the stronger the world is. The Horde, the Alliance, the Night Elves, the Draenei (this is a race from the book of the same name), and the High Elves are all major players in the Shadowlands. The main factions are the Night Elves, the Draenei, the High Elves, the Blood Elves (all of the Blood Elves in Shadowlands are High Elves), the Blood Trolls, the Forsaken, the Blood Elves, the High Elves, the Night Elves, the Undead,. Read more about wow shadowlands 9.1 release date and let us know what you think.

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